![]() ![]() Replace or add music tracks and sound effects.Īdd rock/mineral types you can break to get items, either custom or from the base game.Īdd new types of boulder-sized resource clumps you can break to get items, either custom or from the base game.Ĭreate specific item types, with support for functionality specific to each item type ( e.g., specifying crafting/cooking/recipes or gift tastes for new items). This includes animals in the world or wandering NPCs.Īdd custom critters to the world, like butterflies and bees. The stations can also be added via tiledata added to the map.Īllows creating custom entities that can be spawned on maps or follow the player around. ![]() ![]() The stations can be big craftables that are vanilla or added using Json Assets (JA). Many other frameworks provide specific functionality for content packs.Īnimate any texture loaded through Content Patcher, including for textures that can't normally be animated ( e.g., item sprites).Īdd customized crafting stations which opens menus with a limited selection of recipes, without those recipes cluttering up the vanilla crafting menus. That includes vanilla machines ( e.g., casks), machines added by other mods, and adding machine logic to any big craftable. It includes a wide variety of specialized map functionality like crop layers, water color, tile actions, and Lua scripting.Īdd/change the inputs/outputs/behaviour of any machine in the game. Content and images added by Json Assets can also be edited through Content Patcher.Īdd/edit in-game locations and maps. It currently supports creating objects, big craftables, crops, fruit trees, hats, weapons, shirts, pants, and boots. See Modding:Content Patcher for a getting started guide.Ĭreate specific item types, with support for functionality specific to each item type ( e.g., specifying crafting/cooking/recipes or gift tastes for new items). #COOKING COMPANIONS SPRITES MODS#A wide variety of mods can be created using Content Patcher, from simple portrait replacements to creating entire NPCs. It supports data/image/map files, has functionality like partial patches and prepend/append, and supports many different conditions and tokens ( e.g., to make textures seasonal, data that changes by time of day, etc). This includes trees, animals, pets, farm buildings, plants, and more.Īdd/edit/replace any content asset in the game ( i.e., assets normally read from your game's Content folder). ![]() These are the most popular frameworks (with at least 100 released content packs each) used to create a wide variety of mods.Įnables texture variation for placeable objects, buildings and entities. ![]()
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